How Pylon compares
Honest, side-by-side comparisons of Pylon against every realtime backend it overlaps with. Each page has a TL;DR, an architecture table, where each side wins, and a migration map.
Pylon vs. Convex
Open-source Convex alternative. Pylon ships TypeScript-first reactive queries in one binary — self-host on a $5 VPS, MIT/Apache licensed, no FSL strings.
Read the comparison →Pylon vs. Supabase
Open-source Supabase alternative. Pylon is one Rust binary instead of seven docker-compose services — same auth, sync, file storage, RLS, plus faceted search and game shards.
Read the comparison →Pylon vs. Firebase
Open-source Firebase alternative. Pylon ships realtime sync, auth, functions, and file storage in one binary — no Google lock-in, no cold starts, no Algolia bill for search.
Read the comparison →Pylon vs. Colyseus
Open-source Colyseus alternative. Pylon ships authoritative game shards next to app data, auth, and storage — one Rust binary, FOSS, single VPS deploy.
Read the comparison →Pylon vs. Playroom Kit
Open-source Playroom Kit alternative. Pylon ships server-authoritative game state with persistent player data, auth, and self-host — no per-CCU pricing, no host-relay limits.
Read the comparison →Pylon vs. Nakama
Open-source Nakama alternative. Pylon ships declarative app entities, faceted search, and game shards in one Rust binary — TypeScript-first, Postgres optional.
Read the comparison →